Geocomputation is the use of computing techniques to solve geographical problems that are too complex to solve 'by hand'. The School of Geography has been at the cutting edge of such research since it started.
It continues to use cutting-edge computer techniques to investigate the world of nature and human interactions.
The School uses a wide range of computer technologies to do research, from fuzzy logic to neural networks, and agent-systems to genetic programming.
Listed below are some of the School's geocomputational projects. Those listed as web based allow you to enter or process data from your web browser. Those listed as including software have software you can download for your own use. Most of the software is free, but see each individual project for costs/restrictions.