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School of Geography

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Geocomputation is the use of computing techniques to solve geographical problems that are too complex to solve 'by hand'. The School of Geography has been at the cutting edge of such research since it started.

It continues to use cutting-edge computer techniques to investigate the world of nature and human interactions.

The School uses a wide range of computer technologies to do research, from fuzzy logic to neural networks, and agent-systems to genetic programming.

Listed below are some of the School's geocomputational projects. Those listed as web based allow you to enter or process data from your web browser. Those listed as including software have software you can download for your own use. Most of the software is free, but see each individual project for costs/restrictions.

Much of the geocomputation in the School is done by the Centre for Computational Geography.
The School is also heavily involved with a series of GeoComputation conferences.

Cyberdemocracy and Web Based Projects

Modelling, Mapping and Pattern Recognition

  • Multi-Agent and Social Simulation Group software - various social/ecological modelling projects (follow "group work" link) (includes software)
  • Medalus Socio-economic model - GIS-based project to estimate the environmental effects of future socio-economic changes in Europe
  • GAM - Geographical Analysis Machine (includes software)
  • GeoTools An Open Source java package for reading files (eg. Shapefiles), and mapping them on the web. (includes software)