• Andy Turner's Distributed Systems Online Games and Simulation Meeting 2007-03-01 to 2007-03-02 Web Page

  • [An image of Andy Turner]

  • People
    • Ann DeMarle
      • Director, Emergent Media Center (EMC) at Champlain College
      • EMC Expertise
      • giv
      • egame
      • egame-prog
    • Susan Land (Kathy)
      • http://info.americasarmy.com/projects.php
      • http://csdl2.computer.org/comp/mags/co/2005/09/r9089.pdf
    • Brooke Miner
    • Crystal Shif
    • Dick Price
    • Swen Stoop
    • Don V Black
      • Formed Orange County Computer Society GameSIG
      • Software developer
      • Flight simulation
    • Russel Hunter
      • IGN Entertainment
      • Vice Chair of Publications Orange County Computer Society GameSIG
      • Game and tool developer
    • Luz Hernandez (Lucy)
      • Mike Lin's wife
    • Mike Lin
      • http://www.ewh.ieee.org/r6/ocs/cs/gamesig/officers.html
      • Hardware and gaming algorithms
      • Standards
    • Andy Turner
  • Documents
    • Agenda
    • Motivation and Justification and Topics. Ann DeMarle 2007-03-01.
    • Revised Proposal for ACM Transactions on Game Algorithms, Technology, and Engineering (TGATE). Ian Parberry, 2005-09-13.
    • IEEE Magazine proposals: Pervasive Computing; Security & Privacy
    • Building Tomorrow's IT Workforce. Dick Price, 2006-12-22.
    • IEEE Games & Simulation. Dick Price, Associate Publisher, 2007-03-01.
    • IEEE Distributed Systems Online. Brooke Miner, 2007-03-01.
    • Some web access statisitcs
  • Notes
    • Introductions
    • Dick Price
      • IEEE Games & Simulation. Dick Price, Associate Publisher, 2007-03-01
      • Consideration of the next step from DS Online Games & Simulation Topic Area
        • A new online peer reviewed publication.
        • The development of an online games and simulation community
      • Outline of how IEEE & Computer Society are related
      • Consideration of publishing in the internet age.
    • Brooke Miner
      • IEEE Distributed Systems Online. Brooke Miner, 2007-03-01.
      • Google page rank is important for how much revenue can be made
    • Discussion
      • Considered many different versions or types of online publication that can be based on the same concept.
      • Considered basing a sequence of issues around (a) specific game(s)
      • A Games and Simulation Journal exists
        • Our offering needs a unique selling point.
      • The wisdom of crouds is not a consenus!
        • Nice one Ann :)
      • In computer games we as academics have much to learn from developers and players
        • Children often know more about the new technology marketted to them...
      • What is the middle ground between practitioners, academics and others?
        • Practitioners already aware of the educational value of games
        • Academics are studying what is being learned and how well by designing and playing games
      • Standards?
        • Kathy Land
        • Epistemic games
        • Aaron Thibault - Guild hall gaming programme
        • Game Technology standards committee
        • SAB - Computer Society collection of some 700 standards
    • What I want to achieve with a magazine
      • I don't want to spend much time on this.
      • Pull together knowledge and understanding from my colleagues, friends and family
        • Game developers
        • Educational professionals
        • Geographers and other academics
    • My list of magazine topics, audience, authors
      • Topics
        • Game development
        • Games in education/teaching games
        • History of games
        • Educational psychology
        • Game technology
        • Standards
        • New games
        • Applications
      • Audience
        • Game developers
        • Game players?
        • Those interested in specific applications
      • Authors
        • Gamasutra
        • Serious games source
        • Second Life Universities
    • Brainstorm - putting our ideas together
      • UCI is buying an island in second life - this costs around $1000
      • I considered my position as a geographer and e-Social Scientist and saw this as a unifying topic.
      • Considered developing a proposal to SoG colleagues...
      • Things to think about
        • RSS feeds
        • Supporting a community with collaborative tools like blog and wiki etc...
        • Software magazine shares the administrative burdon by having special issues with guest editorials
        • Developing a scope statement
          • Swen
            • Science/methodology
              • How (in what way) why (purpose) when (conditions) games work
            • Applied
              • Education
              • Recruitment
              • Innovation
            • Technology
              • hardware
              • software
            • Standards
        • Game Developer conference
        • http://www.gamasutra.com/
        • Ultima Online
        • North American Simulation and Gaming Association (NASAGA)
        • ISDA?
        • MIT Technology review
        • Ulima online - one of the oldest social networking games
        • Lots of names of people written down under a set of topics.
        • Interesting aspects of computer games
          • Demographics of players
          • Socio-economics
            • Social shaping
          • Taxonomy
        • Game Technology (GT) as an academic disciplin
          • Do we understand how a student of GT gets a job in the game industry?
            • What technology do they need to know?
            • What skills do they need to have?
            • Is the games industry looking for graduates with specific skills?
            • How do games companies recruit?
    • Browsing
      • Game courses
        • Electronic Game and Simulation Design. Montgomery County Community College,
        • Games and Simulation Arts and Sciences. Rensselaer Polytechnic Institute, New York, USA.
        • Military Simulation: Essential Concepts for Simulation Architectures, Models, Applications, and Interoperability
        • Game and Simulation Programming Course DeVry
      • Searching
        • Google games+simulation search
          • Games Simulation and AI (GSAI) Centre
          • http://www.devry.edu/programs/game_and_simulation_programming/about.jsp
          • http://open-site.org/Games/Video_Games/Simulation/
        • Google game+technology+educational+psychology search
          • http://epistemicgames.org/eg/?p=406
          • David Williamson Shaffer, a University of Wisconsin-Madison education science professor and author of the new book "How Computer Games Help Children Learn"
          • http://www.news.wisc.edu/13331.html
          • http://website.education.wisc.edu/gls/GAPPS/
          • http://www.trainingreference.co.uk/e_learning/e_learning_low.htm
        • Google second+life+universities search
          • http://secondlife.com/landing/sldevu/
          • http://www.simteach.com/wiki/index.php?title=Second_Life_Education_Wiki
          • http://www.wired.com/news/games/0,2101,65052,00.html
          • Fundamental Principles of Modeling and Simulation. Roger Smith, 1999-03-17
          • http://www.modelbenders.com/papers/
      • Other People
        • http://guildhall.smu.edu/
          • Aaron Thibault
          • Peter Raad
        • Ciaran Gultnieks
        • Will Wright
          • http://pc.ign.com/articles/698/698259p1.html
          • http://www.gamespot.com/news/2005/03/11/news_6120274.html
        • Roger Smith
  • References
    • Publications
      • The Magic Circle: Principles of Gaming and Simulation
    • Game Links
      • Game Developer conference
      • http://www.gamasutra.com/
      • Ultima Online
      • Whyville
      • http://www.nationstates.net/
      • City of Heroes
    • Organisations
      • International game developers association
      • IEEE OC CS GameSIG Game Engineering Bulletin Board
      • DiGRA
      • North American Simulation and Gaming Association (NASAGA)
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  • Version 0.1.0 of this page published on 2008-03-25.
  • Page hosted on the School of Geography webserver at the University of Leeds.
  • Copyright: Andy Turner, University of Leeds